1. Race weekend schedule and rules
- 19:00 (18:00 CET) – Official Free Practice.
- 19:45 (18:45 CET) – Qualifying. Each driver is limited to 4 laps. The setup is unlocked. The tire wear is kept for the start of the race.
- 19:55 (18:55 CET) – Warm Up Session.
- 20:00 (19:00 CET) – Start of the race (100% distance, no refuelling and minimum 1 pitstop).
2. Tire compound rules
- The allowed tyre compounds will be announced on the website prior to each event. All drivers have to use both compounds at least once during a race. Exception to this rule is when either Intermediate or Wet tires are used in rainy weather conditions or a damp track.
- Each driver should choose their preferred tyre compound at the beginning of Qualifying, and is forbidden to change that compound until the end of the session. Each driver has to start the race with the same tyre compound which he/she used in Qualifying.
3. Settings of the race server
- Fuel consumption, tyre wear and mechanical failures will be set to “Normal”.
- Car Damage will be set to 50%.
4. Allowed driver aids
- The only allowed in-game aid will be Auto Clutch. All other aids will be disallowed by the server settings.
- All drivers have to set their Multiplayer Connection to “LAN” in the game menu.
5. Main guidelines, rules and settings during the race weekend
- In the case of car damage as a result of contact with a wall and/or other vehicles, the following repairs can be done during a pitstop: front wing replacement, straightening the suspension and replacement of damaged/missing wheels. The level of repairs can be controlled via the pitstop section of the in-car HUD before making the pitstop.
- In the case of heavy damage, the driver is obliged to make a pitstop for repairs as soon as possible, so he/she would not impede other drivers or create potentially risky situations. If there are 3 or less remaining laps in the race, the driver has the right to drive to the finish without stopping, but only if he/she drives off the ideal line and let other drivers by without slowing them down.
- The flags shown while on track are controlled automatically by the game and drivers have to abide by all limitations and/or penalties in accordance to the shown flag. For more information, please check point 10 in this section of the rulebook.
- Going above the speed limit in the pitlane is strictly forbidden for all official sessions of the race weekend.
- All drivers have the following obligations when driving in the pitlane:
– The pitlane entry and exit lights should be respected.
– If a driver is coming out of his/her pit stall and there are other cars in front who are waiting for the green light on pit exit, the driver has to wait behind the nearest car in front. In no circumstances is a driver allowed to position his/her car next to another car in the pitlane.
– The pitlane entry and exit continuous lines cannot be crossed (but can be stepped on)!
- Driving in the opposite direction on the track is completely forbidden in all sessions!
6. Restarting the race. Formation Lap.
- The official race will not be restarted for any reasons except serious technical issues on server side, such as connection loss or system crash.
- Each race will begin with a formation lap. Drivers have the following obligations during that lap:
– Any intensive/sudden warming up of brakes and tyres should preferably be done in the last sector of the track.
– Each driver should keep a minimum of two car lengths distance to the car in front, so he/she can react on time in case of emergency.
– A driver should never stop completely within the limits of the track. Exceptions from this are if a driver has spun around and has to wait for the nearby cars to pass by before continuing safely.
– Any driver who has spun is obliged to let all other drivers through and then follow them without overtaking until everyone has reached the starting grid. Only then he/she is allowed to retake his/her original position on the grid.
– All drivers should maintain a proper pack during the formation lap and not spread out too much by going too fast or too slow.
– The leading driver should aim to maintain a speed between 80 km/h and 220 km/h, depending on the track layout.
7. Rules for on-track behaviour
- The driver who is in front of another has the right to choose his/her movement trajectory. In the case of an attack, if the car of the driver behind (the attacker) has its front tyres overlapping the rear wing of the car of the driver in front (the defender), both the attacker and the defender should leave each other enough room, without pushing the other off the track or closing the door.
- A driver who has to defend while driving down a straight, has the right to change his/her trajectory only once. If, by the end of the straight and just before the braking zone, there is no overlap between the two cars, the defender is free to choose his/her trajectory for the upcoming corner.
- Blocking another driver is strictly forbidden. By blocking it is meant a situation on a straight part of the track, in which the defender changes his/her position on the track against the attacker, when the distance between the two is 5 or less meters. Also considered blocking is a situation, where the driver in front turns in the same direction as the driver making an attack from close behind.
- In the case of an incident between two cars as a result of loss of control or an abnormal deceleration by a driver who’s in front of another, the situation would be considered a racing incident and no penalties will be given.
- When going through a corner, a driver has no right to change his trajectory in the case of overlap with another vehicle. In such situation, the driver on the outside has to leave enough room for the cars on the inside of the corner.
8. Track limits
- Definitions of track limits: the asphalt/tarmac surface, limited by colored lines that overlap with the curbs. The kerbs are not considered part of the track, but drivers are allowed to use them, as long as they don’t go over them with all 4 wheels. Exceptions may be made for tracks and corners where that doesn’t give an advantage or is done for safety reasons.
- Any driver whose vehicle has all 4 wheels outside the boundaries of the track, should not force any of the drivers to change direction or speed by his return back onto the track.
- If a driver loses control of his car and ends up positioned 90 degrees or more against the direction of travel, he/she has to wait all upcoming vehicles before continuing.
- All drivers should drive within the limits of the track, unless they’re involved in an accident or are taking action to avoid an accident. Any driver who goes beyond the limit of the track with all 4 wheels and gains an advantage by doing that, is obliged to slow down momentarily immediately afterwards.
- If a driver gains a position by cutting the track, he/she has to let by all drivers who he/she overtook as a result of the cut and then wait at least one corner before making an attack against those drivers.
9. Pitstop rules
- Any driver making a pitstop has to wait for any passing by vehicles before accelerating off his/her pit stall.
- In the case of overlap between two cars in the pitlane, the right for position goes to the driver in front, while the other driver should lift off and slot behind.
- Drivers on track have priority over those who are exiting the pits, therefore a driver exiting the pits should not impede anyone who is already out on track.
10. Main flag rules and driver obligations under different flags
- Yellow flag:
– This flag is shown in the case of an incident and when a car is moving at under 40 km/h.
– When shown yellow flags, the drivers should carry on with increased attention. It is suggested not to undergo an overtake until the yellow flag disappears.
- Blue flag:
– During the race, a blue flag is shown to a driver who is about to be lapped by another driver.
– During qualifying and free practice, blue flag is shown to drivers who are in their warm up lap and have a driver on a flying lap coming behind them.
– The driver who is shown this flag has to, at first possible opportunity, let through the driver(s) who are lapping him or are on a flying lap.
– It is advised to let through drivers on a straight or on the exit of a corner, with the slower driver moving off the racing line.
– Sudden change in speed or direction can cause incidents and is to be avoided.
– A driver who is lapping another driver should give his colleague enough time so the latter can acknowledge the situation and let him/her through safely.
11. Chat rules
- Chatting during the official sessions of the race weekend is forbidden! Anyone not following this rule is subject to penalties! Exceptions are allowed if a driver is reporting a technical problem.
- Private chat is allowed between drivers at any time. To send a private message to another driver, just use this command: /w driver_name message
The league management and Race Control keeps the right to investigate and take decisions for any situations on the track which are not described in the rulebook.